![]() ![]() This skill is really useful in single-player mode. They are very similar in function and appearance to the HVM mercenaries on Ice Station. This skill will be temporarily disabled when someone is using this skill. Assault Team: Call in an elite assault team to assist you for a short time.Since this skill requires at least 20 kills in less than 2 seconds, it's a good idea to lure & group zombies into a large swarm so you can have better chance to activate the skill. Using rocket launchers, flamethrowers or any weapon with arc/radius effect can trigger this skill really fast as they deal damage on multiple targets at once. It's recommended to use weapons with high damage, RoF & pierce to maintain the effect as much as possible. Killing 20 zombies in under 2 seconds will activate this skill the time limit increases as more skill points are invested. Killing Spree: 20 zombie killing spree activates increased damage and pierce.It's recommended that you find a safe place once the skill is activated to avoid further damage while letting your HP regenerated at its best. However, this skill have 2-minute cool down. ![]() As only some medkits are spawn be default, this skill is also a good substitute for those. This is a life saving skill for many assaults as they generally are not very tough and cannot heal manually. Stim Shot: Automatically regenerates some health when severely injured.Plus, it's also needed if you are concerned about your cash usage in later levels (RED & BLACK weapons have significantly higher ammo cost & augment cost than standard ones). This skill, combining with Deadly Force, will give you more advantage as your weapons have better performance than those used by Heavy & Medic. Gun Mod Expert: Reduce cost of augmenting guns, plus 10% augmentation xp.However, considering every use is still needed). Overusing will cause enery depletion & take some time to recover (Investing enough skill point for Energy Boost and/or Energy Regen can compensate this issue. It's recommended to use this skill (especially if your energy is high enough) when you are being cornered or at least when it's truly necessary as each swing costs 10 enery point. This is quite powerful and useful at low levels, but it becomes obsolete at higher levels. Close Quarters Combat: Strike enemies nearby with your knife.This is helpful when you focus on damage dealing or want to save cash for augments other than Deadly. This skill increases damage to everything, including turrets and grenades. Deadly Force: Gives you a global increase in damage from all weapons used.The speed buff makes it extremely hard for even the fastest zombies to catch up & is a lifesaver if you are in tight spots. This skill's faster reload and higher RoF makes it devastating, even for bosses. Adrenaline: Increases movement speed, shoot speed and reload time for a short time.Skills Main article: SAS: Zombie Assault 4 Skills#Assault The Assault's starting weapons are the Z-1 Assault as primary and HVM 001 as sidearm. The Assault skills generally increase speed and damage. Fitting its name, Assault class mainly focuses on power and mobility. This class stars with 2,000 health points. The Assault is one of the three classes you can play in SAS: Zombie Assault 4. "Assault troops are used by the Federation when speed, surprise and violence of action are required above all else." ―Official description ![]()
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